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1. Ships Need Crews - in Ships and Modules [original thread]
shimiku wrote: then it might as well just be a special slot where you can add the bonus you want Crews would make sense however. Adding crews for small gains (they need to be really small though) makes totally sense for spaceships. Better th...
- by Gimme more Cynos - at 2014.02.08 22:56:00
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2. The great missile debate - in Ships and Modules [original thread]
Hrett wrote: I wasn't using the gang example to say HMLs are fine, I was using it to show their ranges. Avio has yet to produce any missile drawbacks that don't have an equal in turrets, other than their damage is lower. That is as it should...
- by Gimme more Cynos - at 2013.12.06 15:03:00
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3. The great missile debate - in Ships and Modules [original thread]
Bouh Revetoile wrote: Now, what missiles user don't understand is that missiles are a reliable weapon system until the target accidently activates the afterburner... Please, stop the fairytales now. Missiles do have their issues (not ...
- by Gimme more Cynos - at 2013.12.06 00:03:00
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4. CNR vs Rubicon Golem - in Ships and Modules [original thread]
Onictus wrote: Gimme more Cynos wrote: Anyway, the big + for Golem is the reduced ammo usage ( half the ammo is notable if you use T2 missiles ) and the indestructable tank. You can't just lose a proper golem, unless you're totally afk - t...
- by Gimme more Cynos - at 2013.12.02 16:36:00
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5. CNR vs Rubicon Golem - in Ships and Modules [original thread]
IIshira wrote: The Golem replaces the CNR's explosion radius bonus with an explosion velocity bonus. This is not entirely true. The CNR allmost makes up for the ExVel-bonus with the 3rd Rig-slot. If you want to compare the CNR's bonus to ...
- by Gimme more Cynos - at 2013.12.01 23:28:00
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6. CNR vs Rubicon Golem - in Ships and Modules [original thread]
RedPencil Jr wrote: Gimme more Cynos wrote: Dusty Daisy wrote: it 1 or 2 shots almost everything that isn't a battleship and can 2 or 3 shot battleships . Erm, this is exactly what my CM Golem does.. Have your CM golem suffer fro...
- by Gimme more Cynos - at 2013.11.30 15:12:00
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7. CNR vs Rubicon Golem - in Ships and Modules [original thread]
Dusty Daisy wrote: it 1 or 2 shots almost everything that isn't a battleship and can 2 or 3 shot battleships . Erm, this is exactly what my CM Golem does..
- by Gimme more Cynos - at 2013.11.29 11:16:00
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8. Do I have skills to use an Abaddon? - in Ships and Modules [original thread]
beancounter Jaynara wrote: I'll switch out your rigs for T2 versions at no cost. Keep the abaddon, I'll throw in some goodies to make you own the missions with it starting today. Contract it over to me and I'll take care of you. By the way, I...
- by Gimme more Cynos - at 2013.11.24 13:37:00
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9. Do I have skills to use an Abaddon? - in Ships and Modules [original thread]
MJD is absolutely recommended for low skilled-pilots. It's the "I Escape" - Button. Make use of it, atleast aslong as you can't afford a replacement for your ship.
- by Gimme more Cynos - at 2013.11.24 12:13:00
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10. Understanding the differences in each turret/launchers - benefits and disadvantages - in Ships and Modules [original thread]
Decent breakdown, which gives a good idea of how weapons work, but lacks some comparisions. To get to the point - I'm a little, confused, about the fact that you don't list the non-selectable damage types for Hybrids and Lasers as CON. I know th...
- by Gimme more Cynos - at 2013.11.23 17:40:00
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11. What marauder after bastion? - in Ships and Modules [original thread]
Kagura Nikon wrote: let me be clear again.. I NEVER get ANY missions agaisnt angels. Because i Live in amarr space!!! Goem takes that tiem back while killing frigates that paladin insta pop. I'm missioning since 2 years in Amarr space, and...
- by Gimme more Cynos - at 2013.11.23 13:29:00
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12. What marauder after bastion? - in Ships and Modules [original thread]
Kagura Nikon wrote: Gimme more Cynos wrote: Kagura Nikon wrote: Egravant Alduin wrote: So most of you suggest golem and some vargur.No paladin or kronos.I ll go for golem and I hope it s good. I have all (except kronos) and for lev...
- by Gimme more Cynos - at 2013.11.22 21:56:00
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13. What marauder after bastion? - in Ships and Modules [original thread]
Kagura Nikon wrote: Egravant Alduin wrote: So most of you suggest golem and some vargur.No paladin or kronos.I ll go for golem and I hope it s good. I have all (except kronos) and for level 4 the paladin is by FAR the most efficient (jus...
- by Gimme more Cynos - at 2013.11.22 13:42:00
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14. What marauder after bastion? - in Ships and Modules [original thread]
I Accidentally YourShip wrote: Thaddeus Eggeras wrote: Golem - Dory High - Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Miss...
- by Gimme more Cynos - at 2013.11.22 12:07:00
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15. No CNRs? - in Ships and Modules [original thread]
John Ratcliffe wrote: You aren't alone. Sick of correcting people who insist on calling the RNI 'CNR'. Cry me a river?
- by Gimme more Cynos - at 2013.08.22 01:38:00
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